I was fortunate enough to be brought into MPC to work on this iconic Disney story ' Artemis Fowl'.
Working with creative director Ryan Hayes and designer Paul Hunt, we divided and conquered the 3d design work that would aid the story along. We also generated a bunch of generics assets that would be used as digital set dressing in post production to build a sci fi world.
My roles were to design and animate Judy Dench's Hologlobe, which is used to navigate her movements and is used as a person device. A digital Kiosk in the main cave area, which acts as a info display. A gun HUD for the main character was developed, and various peripheral 3d sculptures were built and animated to be scattered around the scene adding to the tech of the world.
See below the edit of my selected works: